I'm not familiar with the specifics of iOS's interruption of other apps when calls come in, so there may be a simpler solution somewhere in the iOS device API. An end-around solution might be to keep the call alive on a central server that acts as an intermediate switchboard (a third caller, so...
Raising capital for a game in todays world is no different then raising money for a movie as it's a "hits business". Find other people who have raised money and ask them who they got money from, then try and convince them that you'll be able to make them money with your game. It's really that si...
Ignore them and stay focused in growing your iOS community while proving out your CAC and engagement and retention numbers. Small, resource-constrained teams need to absolutely *nail* one thing at a time. Stay focused on the feedback from real, existing users not excuses from people who aren'...
So the bar patrons drive the value, right? If your fellow students start using the app (and start asking the guy at the door, "Can I pay the cover with XX app?"), then the bar owners will be the easy part. Focus your efforts on driving adoption. If you've already got 2 bars on the hook, then prin...
How can someone be an expert at iOS anything? Particularly with 12 years of experience. When did the iPhone sdks become available? 2009?
Couldn't you use both the Facebook and Game Center APIs and combine the results? You could either combine the results behind the scenes into one leaderboard with subsections, or have two separate leaderboards displayed, one with Facebook friends, and one with global. To keep people coming back t...
Like any sale, it's all about building a funnel and identifying qualified buyers. The best way to do this is to ask, who do we share a similar customer with that would like to sell what they do to our users, or that our product helps improve their product. Companies get bought when there's over...
Ultimately, it depends on the value the app has for the buyer (not how much money you put into developing it). Unfortunately there are many reasons for a buyer to purchase an app and so there are many ways to value an app (a multiple of yearly revenues,number of active users, etc.) . A good solut...
There are quite a few issues multiplying apps on the app store itself. So I'd save that for a time when you have some very precise discovery to do. My recommended growth hack strictly for a short-term test is to price the app on the store at the lowest figure you want to test, while naming a ran...
The negative hype around flash after apple categorically rejected them for inclusion in iOS safari has made flash look like a non-peforming platform in the eyes of everybody. This opinion is not totally untrue though. I tried writing an app using Flex for iOS and quickly realized it doesn't perf...