Several thoughts... First, search engines are changing their valuation of sites that have a significant amount of likes/tweets/plus-ones/etc. From the perspective of the search engine, these validations are actually far more relevant/valuable than "backlinks" (which is an older way of increasing...
Depends. How much do you really need to build out your app? If you don't need investor money, better to avoid it. And how will you disrupt the space? I don't think there are any shortcuts to organizing.
I would suggest you self-publish. Let me break down the mobile game landscape for you in a single statement: *You can only grow a game if your LTV (Lifetime Value) is greater then your CPI (Cost Per Install).* I assure you, that once you have that formula successful, finding money to support c...
My absolute first advice would be not to launch the app at a low price then raise it up later on. That's an absolute No No. There is no real rule to price your app. My suggestion would be to look around the app store of similar apps to get an idea of what they are priced at. Once you launched...